HYENAS
During my time on Hyenas I got to help craft a brand new original FPS IP from the ground up.
As a Senior Level Designer some of the responsibilities that I undertook during the project were:
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Developed foundational level design for what makes a good Hyenas map.
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PVPVE map design with the consideration of multiple play styles and opportunities for player expression and mastery.
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Concepted, prototyped, and developed a variety of features and systems to help validate and drive the player experience
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· PVE Encounter experience balancing, factoring match escalation and game mode beats.
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· Event and resource placement to incentivize PVPVE engagements and POI across the map.
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Owner of the level technical breakdown and workflow process to aid collaboration and good hygiene practices for the world team.