top of page

HYENAS

During my time on Hyenas I got to help craft a brand new original FPS IP from the ground up.

 

As a Senior Level Designer some of the responsibilities that I undertook during the project were:

  • Developed foundational level design for what makes a good Hyenas map.

  • PVPVE map design with the consideration of multiple play styles and opportunities for player expression and mastery.

  • Concepted, prototyped, and developed a variety of features and systems to help validate and drive the player experience

  • · PVE Encounter experience balancing, factoring match escalation and game mode beats.

  • · Event and resource placement to incentivize PVPVE engagements and POI across the map.

  • Owner of the level technical breakdown and workflow process to aid collaboration and good hygiene practices for the world team.

 

bottom of page