Game And Level Design
I am a creative individual who can create and develop interesting and unique gameplay or expand upon existing gameplay concepts. I am adept at building cohesive,immersive and fun levels for gameplay to take place in or immerse the player.
Unreal Engine 4
I am specialised in designing and building games using Unreal Engine 4. My breadth of knowledge in using the engine allows me to create visually impresive and engaging game expereinces. I have a wide scope of knowledge in the various different aspects of the engine such as its level design tools,audio intergration system and UMG, I also have a deep undertanding of the Blueprint Visual Scripting System and how to use it to create fun and interesting gameplay systems and dynamic levels.
Halo Wars 2 - Trainee Level Designer
2016 - Present
Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Lead armies of Halo forces, such as Warthogs, Scorpions and exciting new units in a brutal war against a terrifying new enemy. During the project I got to work on both single player and multiplayer levels using their in house custom engine and visual scripting system.
(BSc) Computer Gameplay Design and Production
- 1st Class Degree With Honours
I am proficient at working both as part of a team and also as a sole indivdual to realise the vision of the game being created, I am always looking to receive feedback on my work in order to improve my skills and knowledge as well as give feedback on other peoples work.