Game And Level Design
I am a creative individual who can create and develop interesting and unique gameplay or expand upon existing gameplay concepts. I am adept at building cohesive,immersive and fun levels for gameplay to take place in or immerse the player.
I am proficient at working both as part of a team and also as a sole indivdual to realise the vision of the game being created, I am always looking to receive feedback on my work in order to improve my skills and knowledge as well as give feedback on other peoples work.
I am specialized in designing and building games using Unreal Engine. My breadth of knowledge in using the engine allows me to create visually impressive and engaging game experiences. I have a wide scope of knowledge in the various different aspects of the engine such as its level design tools, audio integration system and UMG, I also have a deep understanding of the Blueprint Visual Scripting System and how to use it to create fun and interesting gameplay systems and dynamic levels.
Most Recent Work
HYENAS - Senior Level Designer
2017 - Present
A Hero-based, multiplayer extraction shooter. Choose your Hyena, form a crew and steal valuable merch. Compete against four other crews, crack vaults and get enough merch to make your escape.
(BSc) Computer Gameplay Design and Production
- 1st Class Degree With Honours