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Resume

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Game And Level Design

 

 I am a creative individual who can create and develop interesting and unique gameplay or expand upon existing gameplay concepts. I am adept at building cohesive,immersive and fun levels for gameplay to take place in or immerse the player.

Unreal Engine 4

 

I am specialised in designing and building games using Unreal Engine 4. My breadth of knowledge in using the engine allows me to create visually impresive and engaging game expereinces. I have a wide scope of knowledge in the various different aspects of the engine such as its level design tools,audio intergration system and UMG, I also have a deep undertanding of the Blueprint Visual Scripting System and how to use it to create fun and interesting gameplay systems and dynamic levels.

Work Experience

 

Halo Wars 2 - Trainee Level Designer

2016 - Present

 

Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Lead armies of Halo forces, such as Warthogs, Scorpions and exciting new units in a brutal war against a terrifying new enemy. During the project I got to work on both single player and multiplayer levels using their in house custom engine and visual scripting system.

 

Education

 

Staffordshire University
(2012-2016)

 

(BSc) Computer Gameplay Design and Production

- 1st Class Degree With Honours

 

 
 

Professional Info

 

I am proficient at working both as part of a team and also as a sole indivdual to realise the vision of the game being created, I am always looking to receive feedback on my work in order to improve my skills and knowledge as well as give feedback on other peoples work.

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