HALO WARS 2
I worked on Halo Wars 2 as a Trainee Level Designer at Creative Assembly. During the project I got to work on both single player and multiplayer levels using their in house custom engine and visual scripting system.
Some of the responsibilities that I undertook during the project were:
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Singleplayer level design,creation and iteration from whitebox through to production.
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Multiplayer level design,creation and iteration from whitebox through to production.
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Singleplayer mission scripting to create unique, fun and interesting gameplay encounters for players.
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Singleplayer difficulty balancing, factoring in encounter escalation and narrative beats.
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Multiplayer map resource placement and balancing to incentivise fun and interesting combat encounters between players and highlight key points of interest in each map.
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In game dialouge and cutscene implementation, for both narrative progression and important gameplay notifications.
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Bug Fixing
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